FM-250 and FM-250S Machine 101

Consider this your one-stop shop for learning what you need to know about your powerfully versatile coaching tool. From turning on your machine to customizing your own drill on your FungoMan remote—we've got you.

MACHINE SETUP

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    Learn about the power requirements for the FM-250

    Power Requirements

    The FM-250 has 6 motors and operates computer components to provide the necessary movements for the machine. A stable, reliable power source of 120 volts is required. Failure to use a solid power source may result in poor machine performance, or inconsistency in connectivity. Please refer to the following guidelines when using the FM-250:

    • The FM-250 should be connected to a reliable 120 volt power outlet.
    • The FM-250 comes equipped with a 100’ 12 gauge extension cord. This cord will provide solid and reliable service to the machine from stable power sources.
    • Using more than the standard 100’ 12 gauge extension provided with the machine may cause interruptions in power. If an additional extension cord is used, be sure to use a 12 gauge extension cord.
    • The machine outlet plug is specially designed and must be inserted correctly.
    • Loose connections on either end of the extension cord can result in a “brownout” or short interruption in power. This interruption may turn certain machine components “OFF” for a short period of time which may cause disconnections the wireless controller.
    • Only generators with a computer inverter with at least 20 amps of power should be used to power the FM-250.
    • Using multiple extension cords over 100’ feet may cause interruptions in power or “brownouts”.
    • Refer to the voltmeter mounted on back of the machine to ensure that a steady flow of electricity is being provided. If the voltmeter fluctuates during use of the machine, there is a good chance that the machine will be adversely affected by the weak power source.
    Understand the FM-250 Back Panel controls

    Back Panel Reference

    1. CIRCUIT BREAKERS
    2. ON/OFF SWITCH
    3. VOLTAGE METER (steady 120 volts)        
    4. POWER CORD CONNECTION
    Air Compressor Information

    Air Compressor Information

    Balls are propelled by the FM-250 using the assistance of an air powered cylinder to consistently push the ball into the spinning tires.

    The air compressor keeps the cylinder pressurized by “cycling” after approximately 5 to 10 balls fired. The compressor will “cycle” for 1 to 2 minutes or until it fills the air tank to approximately 100 psi. The compressor will then release the air out of the air valve (which sounds like air brakes on a bus).

    The machine should NOT be powered down during the middle of a compressor “cycle”.

    If the machine is inadvertently powered off during the compressor “cycle," the pressure on the air valve must be released manually by draining the air tank under the machine (see photo below).

     

    How to check the Tire Pressure

    Tire Pressure Guide

     

     

    How to Power On the Machine

    1. Plug the provided power cord into the Power Cord Connection (4).
    2. Put baseballs/softballs in the ball bin. Two buckets (approximately 140 balls is ideal).
    3. Power on the machine (2).
     

    Starting the FM-250 or FM-250S Using the Manual Controller

    1. Power the machine ON. NOTE: The machine must be powered off, then restarted when using a different controller (wireless to manual controller, or manual to wireless controller)
    2. Press the THROW/START button. The machine will self initialize and move to the PARK Position.
    3. Confirm that the MANUAL/AUTO Button is in the MANUAL position.
    4. Use the controls to position the head of the machine and set the speed of the ball to be thrown.
    How do I refill the Ball Hopper?
     

    USING THE MANUAL CONTROLLER

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    How do I operate the machine using the Manual Controller?

    1. THROW / START BUTTON: In MANUAL, this button fires the ball. In AUTO, this button Starts the automated firing of balls.
    2. POSITION / ELEVATION BUTTONS: In MANUAL, these buttons control the machine head up, down, left, and right. These buttons will NOT operate in AUTO Mode.
    3. MANUAL / AUTO Toggle Switch: In AUTO mode, only the Time Delay button can be adjusted.
    4. TOP Wheel Speed Dial: Sets the Speed of the TOP Wheel
    5. BOTTOM Wheel Speed Dial: Sets the Speed of the BOTTOM Wheel
    6. TIME DELAY BUTTON: Sets the time delay between balls thrown in AUTO Mode.
    How do I use the auto mode?

    The auto mode allows the user to set an auto-fire sequence of 3-10 seconds.

    To set the machine to auto mode, move the switch to "AUTO."

    To begin throwing balls in auto mode, press the red START/THROW button.  

    The Red light illuminates when the manual/auto switch it switched to auto mode.

    To stop throwing balls in auto mode, move the switch to "MANUAL."

     

     

    How do I use the time delay?

    Locate the time delay dial on the manual controller. Adjust the time delay from 3 - 10 seconds. This will cause a delay in when the next ball is thrown. 

    How do I adjust the wheel speed to throw a ball?

    Using either the top wheel dial or the bottom wheel dial or both simultaneously depends on the kind of ball you want to throw. 

    Please note, the bottom wheel speed needs to be at 2 or more for the machine to fire a ball.

    USING THE WIRELESS CONTROLLER

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    How do you connect the Wireless Remote to the FungoMan?

    Connect to Wifi

    • Turn on the FungoMan FM-250 Automated Practice Machine.
    • Turn on the Wireless Remote.
    • Press the Wifi Settings button
    • If the Wifi  adapter has not already been enabled, press the Check Box to turn on WiFi. The wireless controller will find the FM-250 and obtain the proper settings to connect.
    • If the Wifi  doesn’t automatically find the FungoMan network (the name of network will start with FM followed by four letters or numbers ex. FM-CB17), find the FungoMan network in the list of available networks.
    • Select the FungoMan Wifi network
    • Press connect
    • The wireless controller should now be connected to the FM-250.
    • Press the Back button to return to the Home Screen.
    How do I open the FungoMan App on the Wireless Controller?

    Starting the FungoMan App on the Wireless Remote

    Starting the FungoMan Remote Application

    • Press the FungoMan icon to start the FungoMan Wireless Remote application

    Screenshot_2015-08-25-14-03-46.png

    • Choose the appropriate base path size.

     

     

    Select Base Path

    Screenshot_2015-08-25-14-03-46.png

    • Select Base Path: 60, 70, 75, 80, or 90 ft base paths are available.
    • Each base path has factory installed routines that are unique to that base path distance.
    • Each base path saves user created routines that are only accessible if that base path is selected.
    How do I exit the app?

    Wireless controllers with software 4.1.3 and older, you must use the red "F" in the top left-hand part of the screen to exit the app.

     

    Wireless controllers with software 4.2.1 and newer must press the back button to exit the FungoMan app. 

    How do I access the QuickStart Guide for the Wireless Controller?

    Please click this link to access the QuickStart guide for the wireless controller

    Wireless Controller 4.1.3 QuickStart Guide

    How do I go from the Manual Controller to Wireless Controller?

    In order to go from the manual controller to the wireless controller, you must first turn off the machine, which disengages the manual controller, wait 8 seconds, then turn the machine back on and wait to connect to the wireless controller. 

    Please note, once connected to the wireless controller, please do not press any buttons on the manual controller, as this will disrupt the connection with the wireless controller and you will have to turn the machine off again, wait 8 seconds and then turn it back on to reconnect to the wireless controller.

    WIFI SYSTEM QUESTIONS

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    How far can I walk away from the machine and stay connected?

    When using the Wi-Fi system on a field, the range has been tested up to 400 feet, covering your standard baseball field.

    When using indoors, the range may vary due to signal interference sometimes found in metal buildings.

    What does the blue light on the access point mean?

    The blue light on the white access point indicates that it is broadcasting a Wi-Fi signal, indicating that you can connect to the Wi-Fi network.

    Where is the router located?

    To locate the Linksys router, remove the back cover panel. The router will be either on top of the electrical enclosure or secured to the side of the machine.

    To locate a Ubiquiti router, remove the back cover panel. Open the electrical enclosure door. The router will be located on the inside of the enclosure.

    How long does it take to connect to the machine's Wifi?

    For older Wi-Fi systems (Linksys) it should take about 10 seconds for the router to begin broadcasting a Wi-Fi signal. 

    For newer Wi-Fi systems (Ubiquiti) it should take about 2 minutes for the router to begin broadcasting a Wi-Fi signal. 

    How do I know if I'm connected to the machine's Wifi?

    To confirm you're connected to the machine's  Wi-Fi network:

    1. Go to the wireless controller network settings and locate the FM-XXXX network.
    2. If connected, the network will say "connected no internet"
    3. Navigate to the home page and press the FM app
    4. Connection to the machine is confirmed if the machine executes the homing sequence.
    What's the password?

    The password for the FM Wi-Fi is Fung0M@n2.

    NOTE: The 0 following the letter "g" is the number zero (0).

    USING THE FM APP

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    How do I repeat a ball?

    Sets the number of repeated balls thrown to the selected ball. Press Repeat button. Set number of repeated balls.

    How do I throw a ball from the QuickPick Page?

    QuickPick Page

    Throwing a Ball from the QuickPick Page

    1. Choose a POSITION (P, C, 1b, 2b, 3b, SS, LF, CF or RF)
    2. Choose an ELEVATION (GROUND BALL, LINE DRIVE, or FLY BALL)
    3. Choose a SPEED (SLOW, REGULAR, or HARD)
    4. Press the THROW button to throw the ball.

    Screenshot_2015-08-25-14-04-40.png

     

    Where is the THROW button?

    The THROW button is located in three different areas within the FM app.

    The first area is on the Quick Pick Page.

    The second area is on the Ball Page.

    The third area is on the PLAY Page.

    How do I find how many balls have been thrown?

    After you've connected to the FM Wi-Fi, press the FM app.

    1. Select the base path
    2. Select Go Practice.
    3. Locate and press the three dots in the top right-hand corner of the screen.
    4. Locate the Profile option and press.

       

    5. The number of Balls thrown will be displayed.

    USING THE FM-250 MACHINE

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    What is the Position axis?

    The position axis refers to the head of the machine and the full range of movement left and right. Movements are measured in degrees + or -. 

    Positions are set according to degrees on the field.

    A 55 degree position points the head of the machine towards the right field foul territory.

    Example: Popup to the 1st baseman in foul territory.

    A 0 degree position points the head of the machine straight ahead at a horizonal position.

    Example: Line drive to the Centerfielder

    A -55 degree position points the head of the machine towards the left field foul territory.

    Example: Fly Ball to the Leftfielder in foul territory.

    The range of the position axis is from 55 degrees to -55 degrees.

    QuickPick Positions

    What is the Elevation axis?

    The elevation axis refers to the head of the machine and the full range of movement up and down. Movements are measured in degrees + or -. 

    Elevations are set according to degrees on the field.

    A 90 degree elevation positions the head of the machine straight up.

    Example: Popup to the Catcher

    A 0 degree elevation positions the head of the machine straight ahead at a horizonal position.

    Example: Line drive to the Pitcher

    A -7 degree elevation positions the head of the machine at a downward position.

    Example: Ground Ball to the Shortstop

    The range of the elevation axis is from 90 degrees to -7 degrees.

    QuickPick Positions

    How to use the Wheel Speed?

    Manual Controller - Wheel speed is created from the top and bottom wheel dials on the manual controller.

    Wireless Controller - Wheel speed is created from the power setting on the ball page and quick pick page.

    Note: When the spin is changed on the wireless controller it will affect the speed of the ball.

    Example: If the spin is changed from backspin to topspin, the speed of the ball will increase.

    What is the Spin?

    Spin settings are created using a spin ratio for the ball. Various degrees of Top Spin and Back Spin are available, as well as KnuckleBall (no spin) for individual balls.

    Select Spin (Spin Settings)

    Screenshot_2015-09-09-05-26-32.png

    What is Ball Trajectory?

    Ball trajectory is created by the combination of:

    1. Power set from the bottom and top wheel speed.
    2. Elevation created on the controls from either the manual controller or wireless controller.
    3. Spin  created by changing the top and bottom wheel spin ratio setting. 
    What is the Ball Feeder system?

    The ball feeder system is located inside the ball bin, which feeds the balls into the ball chute. The ball feeder system consists of the following:

    1. Impeller

    Impeller

    2. Agitator

    agitator

    3. Ball Bin gearbox motor

    4. Ball Bin gearbox

    How do I use the Warning Horn?

    Wireless Controller
    1. After connecting the wireless controller to the FungoMan, press the FM app.
    2. Select a base path, then select go practice.
    3. Locate the 3 dots in the top right-hand corner of the screen, then press them.
    4. Select Warning Horn from the options.
    5. Select whether you want the warning horn to go off after the white light or yellow light from the options.
    NOTE: the Manual Controller does not have a warning horn.
    How do I use the Timer Horn?

    The horn timer enables a 2 second horn to sound at a specified time set by the user. The horn timer feature can be enabled or disabled through the menu options.

    From the Ball or Play screen:

    1. Press the options menu (3 dots in the top right-hand corner of the screen).
    2. Select Timer Horn from the options menu.
    3. Select custom settings.
    4. A screen will pop up allowing you to enter a time delay (in seconds).
    5. Press Set Custom Time
    6. Press done to set the timer at a specified time delay.
    Why is the red light flashing?

    The red light will flash when the machine is performing the homing sequence.

    The red light will also flash when it is searching for balls in the ball bin. The red light will continue to flash until either a ball is loaded in the pinch point area or, after 6 attempts, the machine will return to the home position and all lights will come on.

    Understanding the lights in different modes.

    MANUAL MODE

    RED: Red light does NOT illuminate in MANUAL MODE

    YELLOW: 1st light in launch sequence (Yellow, White, Throw)

    WHITE: 2nd light in launch sequence (Yellow, White, Throw)

    AUTO MODE

    RED: Solid while in AUTO mode

    YELLOW: 1st light in launch sequence (Yellow, White, Throw)

    WHITE: 2nd light in launch sequence (Yellow, White, Throw)

    What is the homing sequence?

    Homing the Machine:

    When the machine “HOMES” or initializes, it will move up and right to establish the limits, then rest at the PARK POSITION which is up (90 degrees position) and straight ahead (0 degrees elevation).

    What is the park position?

    Park Position

    Wheels pointing straight up and slow to 2 mph.

    The machine moves to the PARK position when:

    1.  returning to the MAIN MENU
    2. an automated routine is complete.
    3. the machine is initialized using the manual or wireless controller.

    How should I store the FungoMan?

    The FungoMan should be stored in a climate-controlled space. If it is stored outside, be sure to put an all-weather cover (grill covers have proven to be helpful) over it to protect from the weather or extreme temperatures. 

    How many balls fit inside the ball bin?

    The ball bin can fit up to 300 balls.

    The machine runs best with no more than 120 balls in the ball bin.

    Can I use any device with the FungoMan app?

    Only approved devices sold through FungoMan can be used with the machine.

    Is there a certain type of ball I should use with the machine?

    A flat, kevlar seam ball is recommended when using the machine.

    How do I know which base path to choose?
    Each base path has a max ball speed. Therefore, when  choosing a base path consider:
    1. The age of the players using it
    2. The size of the field
    3. The skill level of the players

    NOTES:

    1. Select Base Path: 60, 70, 75, 80, or 90 ft base paths are available.
    2. Each base path has factory installed routines that are unique to that base path distance.
    3. Each base path saves user created routines that are only accessible if that base path is selected.
    Screenshot_2015-08-25-14-03-46.png
    How do I know the difference between the FM-150 and FM-250 models?

    The difference between the FM-150 and FM-250 models is that the FM-250 model comes with a manual controller.